![]() ![]() They wound up choosing Futura, a geometric sans-serif font with bold, simple shapes that gave Backbone's dialogue a clean, minimalist feel.įor a UI designer, the decisions don't end with the choice of a font face, though. Instead, we wanted to emphasize the spirit of the perceived time period when the events of the game take place, which is '50s Northern America." "Backbone’s pixel art is a fresh take on the medium that’s very far from the retro aesthetic, so choosing a font was never about evoking a retro feel. ![]() ![]() "The font had to be expressive, but not too much, so as not to interfere with the player’s reading speed," says Backbone's UI designer Aleksander Kolchin, conscious of how much text players would be hit with throughout the game. After years of showing work in progress, developer Eggnut posted a screenshot of Backbone's new dialogue window that made its text-heavy interface look just as sleek as its modernized pixel art. The font she chose for the top of the "Victims" screen in Corpse Party definitely gets that gorey feel across.Īnother bold choice that caught my eye recently was for the raccoon detective game Backbone. In fitting with the theme, Avery really wanted to include a font that would look like coagulating blood. One of her favorite font choices was for Corpse Party (opens in new tab) on PC. "Legibility is still important, of course, but I think for, you can also afford to get more creative and bold," she says. ![]()
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