![]() The third version was designed for the third generation, and so forth, and it wasn't until Direct3D reached parity with OpenGL around version 7 or 8 that everything settled down to something that would be vaguely familiar to a modern graphics developer. The second version of Direct3D was designed for the second generation of consumer GPUs, which were wildly different from the first generation. Meanwhile, the first version of Direct3D was designed for the very first consumer GPUs. Because it was designed for (at the time) ridiculously expensive GPUs, it wasn't until the late 1990s that the technology became cheap enough to use in consumer GPUs, and that basic architecture became the foundation for the graphics technologies we've seen since. In the early 1990s, Silicon Graphics designed the first version of what would become OpenGL to drive their multi-thousand-dollar Unix workstations. Had the same question on reddit and a more detailed answer : ![]()
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